Warscape
Geopolitical simulation · model, not forecast

Simulate the conflicts that never happened.

Choose two sides, set the assumptions, and watch a data-driven alternate history unfold on a live strategic map — day by day, with every event explained.

DAY 14Contested front
Offensive slows near Białystok · supply 76% → 49%
Example scenarios · each one is a full simulation
How it works
01
Choose sides
Attackers and defenders. Alliances add every member at once.
02
Set assumptions
Readiness, U.S. involvement, mobilization, nuclear posture.
03
Watch history unfold
Day by day on the map, with a reason behind every event.

A conflict simulator, not a prediction engine

WARSCAPE is a war simulator for hypothetical conflicts. Every run is a deterministic, seeded model built on public country-level data: personnel and equipment inventories, defence budgets, logistics networks, terrain and season. The engine moves front lines by local strength and supply, resolves the air and naval balance, mobilizes reserves through training pipelines and tracks political cohesion until an end state is reached.

Every event on the feed carries its causes, so you can ask why an offensive stalled, then branch an alternate timeline and change one variable to see what would have happened instead.

Frequently asked

Is WARSCAPE a prediction of a real war?

No. It is a model-generated simulation under assumptions you choose. It uses only public, aggregate, country-level data and never operational or real-time intelligence. Results are plausible alternate histories, not forecasts.

Which conflicts can I simulate?

Any pair of sides in the European theatre, from Russia vs NATO to small regional conflicts like Kosovo vs Serbia or Azerbaijan vs Armenia, with the United States as an optional overseas participant. More theatres are planned.

How does the simulation work?

One tick is one day. Each day the engine computes logistics along a hub network, deploys and mobilizes forces, resolves the air and naval situation, then moves the front by local strength, supply, terrain and weather. Political cohesion, economics and sanctions feed back into the war until an end state is reached.

Where does the data come from?

Public sources such as the World Bank, SIPRI, IISS and Natural Earth, pinned in versioned snapshots. Every value shows its source and confidence level on the Data sources page; unverified values are labelled as seed estimates.

Do I need an account?

An account is only used to save your simulations so you can pause a 200-day war and resume it later, and to branch alternate timelines from your earlier runs. The demo needs no account.