Simulate the conflicts that never happened.
Choose two sides, set the assumptions, and watch a data-driven alternate history unfold on a live strategic map, day by day, with every event explained.
Russia, Belarus vs United States, Poland, Estonia, Latvia, Lithuania, Finland, Romania: Narrow victory for United States
In today's run Russia, Belarus attack United States, Poland, Estonia, Latvia, Lithuania, Finland, Romania; the model ends in narrow victory for united states + poland + estonia + after 365 days.
Russia, Belarus vs Poland, Estonia, Latvia, Lithuania, Finland, Romania, Germany, Sweden: Decisive victory for Russia +
In today's run Russia, Belarus attack Poland, Estonia, Latvia, Lithuania, Finland, Romania, Germany, Sweden; the model ends in decisive victory for russia + belarus after 22 days.
Ukraine vs Poland, Estonia, Latvia, Lithuania, Finland, Romania, Germany, Sweden: Narrow victory for Ukraine after 365 d
In today's run Ukraine attack Poland, Estonia, Latvia, Lithuania, Finland, Romania, Germany, Sweden; the model ends in narrow victory for ukraine after 365 days.
A conflict simulator, not a prediction engine
WARSCAPE is a war simulator for hypothetical conflicts. Every run is a deterministic, seeded model built on public country-level data: personnel and equipment inventories, defence budgets, logistics networks, terrain and season. The engine moves front lines by local strength and supply, resolves the air and naval balance, mobilizes reserves through training pipelines and tracks political cohesion until an end state is reached.
Every event on the feed carries its causes, so you can ask why an offensive stalled, then branch an alternate timeline and change one variable to see what would have happened instead.
Frequently asked
Is WARSCAPE a prediction of a real war?
No. It is a model-generated simulation under assumptions you choose. It uses only public, aggregate, country-level data and never operational or real-time intelligence. Results are plausible alternate histories, not forecasts.
Which conflicts can I simulate?
Any two sides anywhere in the world that share a border or face each other across a sea, from Russia vs NATO and India vs Pakistan to China vs Taiwan or Kosovo vs Serbia. Across the water the attacker has to win control of the sea before it can land troops. European countries use hand-compiled data; the rest of the world is estimated from World Bank figures and labelled as such.
How does the simulation work?
One tick is one day. Each day the engine computes logistics along a hub network, deploys and mobilizes forces, resolves the air and naval situation, then moves the front by local strength, supply, terrain and weather. Political cohesion, economics and sanctions feed back into the war until an end state is reached.
Where does the data come from?
Free public sources only: the CIA World Factbook, the World Bank, Wikipedia's country lists (which cite the IISS Military Balance) and Natural Earth geography, pinned in versioned snapshots. Every value shows its source, year and confidence level on the Data sources page, and anything the sources do not cover is labelled as an estimate.
Do I need an account?
An account is only used to save your simulations so you can pause a 200-day war and resume it later, and to branch alternate timelines from your earlier runs. The demo needs no account.